Cody Morterud

Cody Morterud is a senior software engineer based in Michigan. His experience is primarily as an owner of backend production systems, developing, testing, releasing, and serving as on call for these systems.

He is currently a senior software engineer at Microsoft, working on the OneDrive/SharePoint blob storage persistence layer. His recent work includes a resumable upload framework built around async producer-consumer streams, performance tracing and optimization, production metric aggregation, and AI-assisted Kusto investigation playbooks for reliability and performance analysis.

Before that, Cody worked on Microsoft AI infrastructure, owning strongly consistent C# stateful services for lab provisioning, machine allocation, and workflow orchestration. He also built C++ discrete event simulation tooling for packet-switching research and previously owned Java Spring Boot microservices at Capital One running on AWS.

Cody earned a Master of Science in Computer Science from Georgia Tech in 2023 and a Bachelor of Science in Engineering in Computer Science from the University of Michigan in 2019.

This site is a collection of technical writing and notes on backend systems, distributed computing, algorithms, performance, cryptography, and development workflow. Recent side projects include Mass Arena, a real-time multiplayer browser game built with TypeScript, React, Node.js, WebSockets, PostgreSQL, Docker, and Azure.